[OneSong] [[Borrowed and modified from Damon's list in the forums. Usual disclaimer: This hunt is dangerous. Do not include a PC if you do not wish to risk their death.
1. 10 min per post OR LESS. Preferably less. If we're dicing, declare in 3 min. Roll in 2 or I'll roll for you.
2. No posting order, but please post ONCE for every post I make. Also, prepare your posts AHEAD of time! If you know what you are going to do, write it up. Do not wait for the next post to begin. Same goes for combat declares.
3. Unless Gifts are declared, they will not be assumed to be activated once combat begins.
4. You can freely shift between forms before combat starts. Once die start rolling, either Rage or Primal Urge must be used.
5. Questions in the chat. Don't IM me. If I don't see the question, repeat it until I do. If I don't respond for minutes on end -- I'm probably posting. You should wait, unless it's absolutely urgent, upon which you should PM me once.
6. PM me your applicable flaws. This includes stuff like nightmares and phobias and hatreds and compulsions.
7. If there are any off-limits themes, imagery or events you do NOT want to see in a scene, PM 'em to me now.
8. This is a complex scene. In order to keep it quick, no multi-playing please.]]
[OneSong] The winter city. Where snow does not cover, the cold has seeped in, rendering iron black and adhesive to the touch, concrete denser, the texture and feel of the urban streets less forgiving, less familial. Out here, far from the steel and glass skyscrapers of downtown, beyond the chaotic, kaleidoscopic knot of Chinatown, up the coast from the Caern and beyond even the reaches of Cabrini Green, the city seems in mourning, shrouded in snow as if to signal its grief. An industrial playground, long abandoned and desolate. An endless stretch of silent city blocks wholly given over to ironworks, to factories and warehouses, to deserted parking lots and abandoned office complexes. An industrial null zone, a testament to human endeavor gone wrong.
It's here that the Garou have gathered, having been warned at the Caern by errant, urgent spirits of air and darkness. Spirits that came to whisper their information into the ears of those gathered at that moment within the bawn, attendant and fortunate enough to be approached by these gafflings.
Come, they had whispered. Abomination walks, a vibration of legs, a foulness in the air. Come, destroy, cleanse, before it can spread its contamination.
Questions and queries put to them do not elicit much more information. These gafflings appear distraught, disturbed, and at best further adjectives can be drawn from them. Seeping metal, bleeding iron, orphaned aberration.
So they come. The Garou summoned, to a field of battle not of their choosing, to face prey unknown to them. But can they in good conscience resist such as summons?
The area they are drawn to is dominated by an overpass, abandoned now but once carrying freight trains over and far north to a yard long since demolished and rebuilt. Still this great iron artery hangs, suspended over the vacant lots and foundries, streaked with rust and some twenty five feet in the air, supported on vast legs of concrete, its underbelly a crosshatching of bars. Massive, ponderous, a dead conduit above them.
The street up which they come is two lanes wide, and flanked to the left by an abandoned ironworks, a vast site that fills the entire block, walled some five yards up and topped by barbed wire. A huge, medieval metal gate is set in its center. To their right are warehouses, seamed together so as to form their own stark wall, each marked by its iron rollup entrance, faded and illegible signs a testament to their state of abandonment.
Ahead, the intersection, over which the overpass runs in a stark oblique line. No city lights here, nothing but the faint light of Luna, muffled by the heavy cloud cover. All is still. Not even an Umbral wind blows. The gafflings, having indicated the intersection ahead, have now fled, retreated. Leaving the Garou to proceed as they will.
[Broken Hammer] Broken Hammer doesn't fuck around. He's already in Hispo, though lean as he is, he casts a slighter profile than some of his mightier cousins would. The direwolf is brindled grey and white, long of limb, narrow across the shoulder and hip girdles, and possessed of a silent, lightfooted grace that allows him to trot easily even in this form. His ears are pricked, his eyes bright yellow. He lopes ahead of the makeshift warpack, automatically assigning himself the role of scout in the absence of a Ragabash.
[Broken Hammer] Since you're here...
Alpha, I am investigating a disturbance. Spirits at the Caern called urgently for aid; there was no time to wait.
to vikthya
[OneSong] [[Make sure to PM me applicable flaws.]]
to Broken Hammer, Kindly One, Until Death
[Broken Hammer] (Short Fuse! Hatred: persecution of the blameless! Tribal Intolerance: badmouthing the Hand of Tyr, and more generally, the hardline tenets of the Get.)
to OneSong
[Until Death] [Irene has no Flaws. Only Zuul.]
to Broken Hammer, Kindly One, OneSong
[Hard Knocks] Much like Broken Hammer, Hard Knocks doesn't fuck around. She, though, takes Crinos form finds a handy hard surface on which to hone her razor claws. That done, she takes up the rear, should any threat come from behind. Eyes, ears and nose are on high alert.
(1 Rage spent, Razor Claws activated)
[Broken Hammer] [May as well declare it now: 1WP - Resist Pain. Master of Fire - constitutive.]
[Rain of Brass Petals] She came on two legs instead of four.
She came with bow drawn instead of at her side. Instead, she stayed with her sisters, instead, she stayed towards the center, and whine her senses were not the sharpest, her intuition was admirable. The Furyinhaled, and stood by her sisters.
She waits for her sister to give her instructions, but she is making sure she has all of her gear together. Pure water, ritual components, talens and talens and more talens.
She's the only theurge here, her duties would be different than they would were she only with her sisters. She is keeping an ear out for the spirits for now.
[Hard Knocks] (I knew I forgot something. Also Master of Fire.)
[Kindly One] Alek arrives with her sisters, already in Crinos. Her fur is black as midnight. Her blades are already drawn and at her sides, the blades dark and reflecting little light. Around one wrist is a length of knotted thread. There are smears of something dark along the blades of each falcata.
Stay alert, is all she says to her sisters.
[incoming rolls!
soak]
Dice Rolled:[ 4 d10 ] 2, 3, 6, 8 (Success x 1 at target 7)
[Kindly One] [damage 1]
Dice Rolled:[ 3 d10 ] 2, 3, 9 (Success x 1 at target 5)
[Kindly One] [damage 2]
Dice Rolled:[ 3 d10 ] 3, 7, 7 (Success x 2 at target 5)
[Until Death] For one born under the moon that is currently shining overhead, the tallest and blondest of the young women comprising the Squad of Ultimate Badasses is perhaps surprisingly attuned to the spirit world, more so than some Cliath Theurges. When the gafflings called for action, when they attempted to gain the attention of anyone who would hear them, the tall teenager had followed her sisters through the Umbra without question, had even asked a few questions of the gafflings herself before she shifted up to her war form.
One hand is all she needs to wield the labrys that has been dedicated as part of her very being. She needs both of her eyes and ears to take in the world around her; she needs neither to follow her Alpha's lead.
[Gnosis: Soakity!]
Dice Rolled:[ 4 d10 ] 1, 2, 3, 6 (Botch x 1 at target 7)
[Kindly One] [Alek: + 1 to soak, + 1L to each sword]
[OneSong] The Garou move forward. The tight knot of highly coordinated Furies, the lone Fenrir padding up ahead, the Bone Gnawer to one side. Move forward, warily, prepared as best they can. Pad up the street, coming closer, closer, closer.
Looking ahead, they see that the overpass approaches the intersection at a diagonal from over the ironworks to their left, cuts right over the heart of where the two streets meet, and then proceeds on, extending out over what appears to be a solid wall of brick tenement buildings, each some two stories high.
The intersection appears to be empty. Shadows are heavy everywhere, the city adumbrated, but here, where the overpass crosses, the intersection seems drowned in angular darkness, the shadow cast by the overpass strangely stark. Both streets are but two lanes wide; pavement some two yards in span flank them, and then hit hard on the facades of the abutting buildings, giving each street the feel of a vicious canyon.
Luna lights the flanks of the overpass, burnishing it a sullen maroon, each rivet casting its own nob of shadow immediately beneath it. But the belly of the overpass is a nightmare of shadow, a mess of darkness within which the crosshatching of support beams can but barely be discerned. Some twenty five feet up, some twenty feet wide, it dominates the sky.
[[Gimme per+alert rolls, diff 7]]
[Kindly One] [percept + alert]
Dice Rolled:[ 6 d10 ] 1, 2, 2, 3, 4, 5, 10, 10 (Success x 1 at target 7) Re-rolls: 2
[Rain of Brass Petals] [Saddest dicepool ever...]
Dice Rolled:[ 3 d10 ] 4, 8, 8 (Success x 2 at target 7)
[Broken Hammer]
Dice Rolled:[ 8 d10 ] 4, 5, 8, 8, 8, 8, 9, 9 (Success x 6 at target 7)
[Until Death] [Alertness+Perception]
Dice Rolled:[ 5 d10 ] 4, 7, 8, 10, 10 (Success x 4 at target 7)
[Hard Knocks] [Per + Alert]
Dice Rolled:[ 6 d10 ] 1, 1, 2, 4, 5, 6 (Botch x 2 at target 7)
[OneSong] [[The Fenrir pads ahead, absorbing the world about him, the stink of rot in the gutters, the tang of rust on his tongue, the sound of distant, distant sirens. The breathing behind him. The whisper of feet and paws on cement. A low wind blowing a street over. But he's focused, focused on the overpass, the intersection. His eyes drawn--there!
It's under the overpass. The entity is shaped like some foul amalgam of crab and spider, the size of a compact car. A broad shell covers a flat body, a bony ridge running down its center and tenting the carapace, which was once metallic but now heavily corroded as if scorched and eroded by acid. A constellation of eyes are embedded in its front, above which rises a crown, a series of rods and spikes embedded deep into where its brain might be. Eight legs extend about it, holding it to the adroitly upside down. And staring right at them, covered in shadows as it is.]]
to Broken Hammer
[Rain of Brass Petals] She readied an arrow, her eyes were searching for something; it was a shame that her perception was not more spot on than it was. She was an archer, yes, and she should have been able to notice things better than she did. Alas, Alethea did see something She thought she saw, under an underpass... one... two... ten? It was hard to tell. It stopped, then was gone.
She keeps the arrow ready, silently judging distance.
They could get close enough, and if they continued forward at this rate, she would be in range to attack or move long before her companions.
[Broken Hammer] Broken Hammer emits a low sound, a gruff, short bark that echos in the confines of his muzzle and hardly escapes his lips. It's a clear look there! to his compatriots; he points with his muzzle at a deep shadow beneath the overpass.
Whether or not they see anything, though, is another matter.
[Hard Knocks] Annie stills, spins, sniffs, listens. Something behind them, something . . . there. Right? Right. She doesn't bound off towards it, but is tense, quivering, until Daniel gives his notice. Look there comes in wolf cues, and Annie does, though one ear, at least, is back the direction she swears she heard something in.
Claws are ready, of course.
[Kindly One] Alek keeps herself alert, but she's too distracted. Her rage rides just a touch too high this night. Her attention shifts to her sister, to the overpass where she sees...or did she see..something. She doesn't dismiss that glimmer, no, but she doesn't look as deeply as she might at another time.
The Fenrir growls, points with his muzzle, confirming. Something is there. She cocks her head to the side, watching the darkness for movement, alert for attack.
[OneSong] To varying degrees they spot something beneath the overpass. It's a good twenty yards before them, and latched under the iron structure, and as the Fenrir let's forth his bark, a cold, green light glows into being beneath the overpass, a sicklied color, toad green, pulsing and smoldering. The kind of light that marks itself out from the darkness, but does little to dispel the darkness itself; it seems to emanate from a complex webbing the size of a human crown, angular and fitful, glowing in slow pulses and hinting at the shape to which it is attached: something the size of a small car, carapaced and clinging with many, segmented legs to the underbelly of the overpass.
[Broken Hammer] The enemy spotted, Broken Hammer slows his stride until the others catch up. Instinctively, the Forseti flanks the sole Ahroun amongst them, looking to her for orders, intent, some cue on how this will play out.
[Rain of Brass Petals] "What is it?" she asks. It's a specific question, and she looks to her companions. The Fury squints and looks at the green glow. She cocks her head to the side and the theurge is trying to pull up some kind of information on what this creature could possibly me. She needed knowledge, and that knowledge could serve her well in this particular battle.
[Rain of Brass Petals] [int+occult, wassat?]
Dice Rolled:[ 6 d10 ] 1, 1, 1, 3, 5, 10 (Failure at target 8) [WP]
[OneSong] [[The Fenrir can tell--the green glow emanates from the short spindles emerging from the part of the shell directly above its eyes.]]
to Broken Hammer
[Broken Hammer] As they pace closer, Broken Hammer lowers his head until his neck extends straight from his shoulders. Step by step the direwolf pads forward, craning his neck to see, to smell.
"I suspect it is a weaver construct." No, that isn't right. "Was. Look at the back; bulging, corroded. It has been corrupted, is quite possibly dead now. I suspect the glow comes from whatever has overtaken it.
"I would be prepared for the corrupter to emerge and seek a new target. Or perhaps to possess the empty shell and use it to its own advantage."
[Kindly One] They move forward together, cautious, Alek with a mind to her sister. Adam is a healer, a distance fighter. Alek and Irene are the ones who get in close, who are better equipped to take the damage they deal out. She makes sure to stay ahead of the Theurge.
"We should draw it out, then, rather than let it spring on us."
[Hard Knocks] Annie, in her Crinos form, is still small. She's skinny, and just barely tall enough to avoid nicknames like 'midget' (and to avoid being the little person in someone's cupboard). She's uncertain, having been fairly certain she heard something behind them, but with nothing further seen or heard, and glimpse caught of green glowing, and so she moves forward with Daniel at her side. That the archer should be to the back is obvious, she feels no need to say so - ranged weapons and all. Which, with herself and Broken Hammer at the front, leaves the swords in the middle.
"If, like, I was gonna try an' possess someone, it'd be because I couldn't do shit on my own, ya know?" Even in this form, in this mode of speech, she's a Valley girl. "We might have ta let it spring on us to draw it out."
[OneSong] The green light begins to pulse, flaring now, bright, growing brighter, than dying, dying down, a retinal afterglow, then back, back, bright once more.
And a sound. A keening. A low, insidious keening, the kind that makes you feel like your skin is trying to shift an inch over to the left, all over your body. The kind that you feel in your teeth, that makes you think of your teeth being root canalled. It starts low, but with each pulse, begins to grow louder.
Awful sound. Awful sound. Hair rises. Hearts begin to beat harder.
The sound. That glow. Growing more intense. More intense.
[Hard Knocks] [Per + Alert again!]
Dice Rolled:[ 6 d10 ] 1, 2, 2, 4, 5, 10 (Success x 1 at target 7) [WP]
[Kindly One] [-1G Heightened Senses
percept + alert diff 7 -2]
Dice Rolled:[ 6 d10 ] 1, 1, 1, 2, 3, 7 (Failure at target 5)
[Rain of Brass Petals] "If that's the case then whatever is inside of it would probably be small and weak if driven out, it might have more power if there is something dwelling inside of it... like a parasite. I would guess that driving it out of one of us would be difficult. Strong bodies, strong hosts made weak after a battle if it wears us down and starts to panic."
She looks around, takes the figure in the distance in and, at that moment, starts coming up with a plan on what to do.
"I think if we can cover our backs and use the scenery to our advantage we can avoid being-" she is interrupted by an awful, hair-raising sound.
"Or maybe it's an egg sack... there are certain creatures that will lay their eggs in the body of another animal, and the eggs will eat their way out onc ehtye are mature and use the body for sustinence."
[Rain of Brass Petals] [maybe?]
Dice Rolled:[ 3 d10 ] 2, 4, 5 (Failure at target 7)
[Broken Hammer] "That is just as likely," Broken Hammer concurs, ears pinning back to his skull as the keening rises. "Or it could be something we cannot even imagine. No matter; no time now!" The Fenrir's long teeth bare. He snaps at the air: "Call the shots, Ahroun! We follow you!"
[Hard Knocks] "I'm, like, short 'n shit," comes after only a moment's thought. "Someone's gotta jump 'n knock it down. Or maybe the swords will reach, 'n the rest'a us'll have your back."
It's a decision, and a done deal. Annie's moving forward, after either swords or someone tall, the better to pounce the thing when it's knocked down.
[Kindly One] It's true, maybe Alek's swords will give her the reach she needs to knock the thing down. First, she turns to her sister.
"Do you think you can shoot it down? If not, I'll go ahead."
[OneSong] [Corroded Crab +7]
Dice Rolled:[ 1 d10 ] 5
[Kindly One] [+8]
Dice Rolled:[ 1 d10 ] 2
[Broken Hammer] +9!
Dice Rolled:[ 1 d10 ] 10 (Success x 1 at target 6)
[Rain of Brass Petals] [8+1d10]
Dice Rolled:[ 1 d10 ] 4
[Hard Knocks] [+7]
Dice Rolled:[ 1 d10 ] 6
[OneSong] [Order is: Broken Hammer
Hard Knocks
Rain/Corroded Crab
Kindly One]
Reverse Declare!
[Kindly One] [1WP activate Resist Pain
1a: Slice! (main hand)
1b: Slice! (off hand)
1c: Slice! (main hand)
R: Slice! (main hand)]
[OneSong] [Corroded Crab: Going to hold on tight and keep on keening]
[Rain of Brass Petals] Declare!
1: shoot the crab down (arrow to the hanging thing)
2: shoot it again (arrow to the hanging thing)
3: shoot it a third time ( with a Bane arrow. yet ANOTHER arrow to the thing)
4: Bane arrow (shoot that damned crab!)
[Broken Hammer] Broken Hammer, running in at Hard Knocks's shoulder, barks: "I'll boost you! Knock it down!"
[Hard Knocks] Annie's 'grace' isn't so much grace, as it were, but an innate sense of self born from years of play yard tussles, of sports. She climbs, she jumps, she runs, and as much as anything else, it's for the joy of doing it. I'll boost you, says Broken Hammer, and without a hesitation to think, her step veers just lightly and she bounces up onto hispo shoulders to rake at the carapace, the better to knock down the green, glowing bit.
[Hard Knocks] [1a) Jump on Broken Hammer's back
1b) rake the fuck outta glowy thing.]
[Rain of Brass Petals] [perception train?]
Dice Rolled:[ 3 d10 ] 5, 10, 10 (Success x 2 at target 7)
[Broken Hammer] 3Rage
1. boost!
R1. Bite
R2. Bite
R3. Bite
R1-3 are all assuming the thing falls down. If it doesn't, I'll be redeclaring!
[Broken Hammer] (boost!)
Dice Rolled:[ 8 d10 ] 2, 3, 6, 6, 8, 8, 9, 9 (Success x 6 at target 6)
[Hard Knocks] [Dex 3 + Crinos 1 + Brawl 3]
Dice Rolled:[ 7 d10 ] 1, 3, 4, 5, 6, 6, 9 (Success x 1 at target 8) [WP]
[Hard Knocks] [Str 3 + Crinos 4 + Leaping Rake 1 + Razor Claws 1]
Dice Rolled:[ 9 d10 ] 3, 3, 6, 6, 7, 7, 8, 10, 10 (Success x 7 at target 6)
[OneSong] [Corroded Spider Soak!]
Dice Rolled:[ 7 d10 ] 2, 4, 4, 7, 8, 9, 10 (Success x 4 at target 6)
[OneSong] [Hold on, little Corroded Crab dude! There's mean wolves down there!]
Dice Rolled:[ 7 d10 ] 3, 4, 6, 7, 8, 9, 10 (Success x 5 at target 6)
[Rain of Brass Petals] [Shot number one: dex3+crinos1+archery4= 8 - 4, diff 6]
Dice Rolled:[ 4 d10 ] 2, 7, 7, 8 (Success x 3 at target 6)
[Rain of Brass Petals] [damage: str2+stheno1+crinos4+bow2+2=10]
Dice Rolled:[ 10 d10 ] 1, 2, 2, 6, 8, 8, 9, 9, 10, 10 (Success x 6 at target 6)
[OneSong] [Crab Soak!]
Dice Rolled:[ 7 d10 ] 2, 2, 2, 3, 6, 8, 8 (Success x 3 at target 6)
[Rain of Brass Petals] Come ooooon crab!
Dice Rolled:[ 3 d10 ] 3, 4, 10 (Success x 1 at target 6)
[Rain of Brass Petals] Damage
Dice Rolled:[ 9 d10 ] 1, 1, 1, 2, 4, 5, 7, 8, 9 (Failure at target 6)
[Broken Hammer] They're not packmates. Nevertheless, the motion is seamless. The grey Forseti cuts in front of the dappled Gnawer, crouching. Her feet plant on his withers. He pushes up with all four limbs, with every ounce of his wiry strength.
She soars.
Broken Hammer tilts his head back to watch her go, waiting for her to slam into the thing, to drag it chittering and keening down to where the rest of them can tear it apart.
Hard Knocks ... claws it. And comes back down.
A terrible snarl bursts out of the Forseti. Whatever his usual demeanor, whatever his appearances of ironclad reticence and resilience, there's a different beast inside him, peering out the cracks in the armor. The moon is full. His hackles explode on end. His awareness of the world mists red; there's a roaring in his ears that drowns out the pinging of arrows off corroded metal.
"Idiot urrah whelp! Are you deaf!"
[redeclare:
R1. Leaping tackle?]
[Rain of Brass Petals] Shooooot iiiiiit.
Dice Rolled:[ 2 d10 ] 7, 9 (Success x 2 at target 6)
[Rain of Brass Petals] Damage: str2+stheno1+crinos4+bow2+succ1= 10
Dice Rolled:[ 10 d10 ] 1, 2, 3, 3, 5, 6, 8, 8, 8, 9 (Success x 4 at target 6)
[OneSong] [Corroded Crab Soak!]
Dice Rolled:[ 7 d10 ] 3, 4, 5, 6, 8, 9, 10 (Success x 4 at target 6)
[Rain of Brass Petals] [Redeclare: shooting a real arrow at this thing! +1 diff, WP!]
Dice Rolled:[ 1 d10 ] 2 (Success x 1 at target 7) [WP]
[Rain of Brass Petals] [Damage!]
Dice Rolled:[ 9 d10 ] 1, 1, 3, 4, 5, 5, 6, 6, 10 (Success x 1 at target 6)
[OneSong] [Corroded Crab Soak!]
Dice Rolled:[ 7 d10 ] 1, 4, 4, 6, 9, 10, 10 (Success x 3 at target 6)
[OneSong] [[Wave of Desolation: Broken Hammer: Gnosis Vs. his WP, thus Diff 6]]
Dice Rolled:[ 8 d10 ] 1, 2, 4, 5, 5, 8, 9, 9 (Success x 2 at target 6)
[OneSong] [[Wave of Desolation: Hard Knocks: Gnosis Vs. her WP, thus Diff 4]]
Dice Rolled:[ 8 d10 ] 2, 3, 4, 5, 7, 7, 9, 10 (Success x 6 at target 4)
[OneSong] [[Wave of Desolation: Kindly One: Gnosis Vs. her WP, thus Diff 6]]
Dice Rolled:[ 8 d10 ] 1, 2, 3, 5, 7, 8, 9, 10 (Success x 3 at target 6)
[OneSong] [[Wave of Desolation: Rain of Brass Petals: Gnosis Vs. her WP, thus Diff 5]]
Dice Rolled:[ 8 d10 ] 3, 4, 4, 5, 5, 7, 7, 10 (Success x 5 at target 5)
[OneSong] Arrows soar into the air, each seeking the great hardshelled form that hugs the undergirders with fearsome tenacity. Arrows bounce from its shell, arrows sink in deep, but none manage to dislodge it.
And still that green light glows.
Below, the Fenrir roars his fury. He senses an opportunity lost. His battle instincts, Philodox that he is, warn him as to the incipient danger. It should not have been allowed to live a second longer. It should have been knocked down, it should have been stopped.
The keening grows louder. The keening grows louder, and louder, it gets beneath their skin like jagged glass knives. It gets into their heads like rats, scrabbling and scrawling impossible hyroglyphs in the bone. It rises and rises and rises, impossible, drowning out breath, drowning out thought, drowning out the world.
[OneSong] [[His roar is in his throat, is filling the air, his fury and admonition. This was not a time to fuck around, this was not a time to waste precious time and opportunity on foolish antics. Did this Cliath not understand? Did none of them understand? This was no game, no attempt to show off, in such battles were Garou killed, good warriors slaughtered. Betrayals of these kinds, attempts to show off were beyond foolish, they were criminally negligent. They were a blatant disregard for the lives of those who fought with them. Betrayal on all sides. None safe to trust. Strangers. Cold and darkness, the surety of blood. The power of one's own self. Nothing else can be trusted, not now, not when so much was at stake.
His breath an inferno in his throat. His heart a vast hammer. Weak. All are weak. All are destined to fail, to snap, to break. None adhere to the old ways. None know honor, none know duty. Weak. Pathetic. He'll die alone here, the last of his kind, die in this wretched street, roaring his futile defiance, surrounded by children, his chance at redemption lost.
That keening. That keening. It sears his mind. It drives him beyond wrath.
It summons up despair.]]
to Broken Hammer
[Kindly One] [WP, diff 5]
Dice Rolled:[ 6 d10 ] 1, 1, 6, 6, 9, 10 (Success x 2 at target 5)
[Kindly One] What can she do? They're all going to die, she knows it. Stupid useless woman, just a child, not strong enough to help them. Not strong enough not good enough not...
And so it goes. The wave of despair crashes over her, the sound of that keening wail stripping Alek of her strength, stealing warmth and everything good from her. Her arms relax at her sides, her knees trembling. She wants to drop, to give up and give in, curl up and let death take her useless life. She turns her head, looks at Adam. Little Adam, youngest sister, so small and fragile. She's a healer, she fights from a distance. It's up to Alek and Irene to protect her, keep her safe.
It's up to her to protect Alethea.
So she fights the despair, shoves it away from her with all her might. Her stance strengthens, and she moves. Moves for the creature, a low growl rumbling in her throat.
[redeclare!
reflexive: BOOP, no more heightened senses, sheath swords
1a: Jump!, diff 3 + 1 (changing actions)
1b: Grab crab
1c: Yank off the ceiling]
[Kindly One] [1a: Jump!]
Dice Rolled:[ 4 d10 ] 1, 2, 3, 9 (Failure at target 4)
[Kindly One] [1b: Throw sword (THAT'S RIGHT): dex + ath - 4, diff + 2 'cause Phil's mean!]
Dice Rolled:[ 3 d10 ] 1, 2, 6 (Botch x 1 at target 8)
[Broken Hammer] WP, diff 4!
Dice Rolled:[ 6 d10 ] 1, 3, 4, 8, 8, 10 (Success x 3 at target 4)
[Broken Hammer] Some fell resonance has been achieved between the creature's keening and the dark crawlspaces of his soul; the place where all his shame and guilt and fear resides. Broken Hammer howls in grief and rage, not like a wolf but like a simple beast, furious at the foolishness and the incoherence of those who fight with him, despairing at the opportunities he sees literally slipping out of his grasp.
He batters it back with sheer, ironbitten will. He summons rage from within himself, launching upward at the creature clinging to the underside of the overpass. Trailing slaver, he snaps for it --
but within, buried deep, hooks dragging him down, the despair. He'll never regain the honor he lost. He'll never learn to temper his wrath. He'll never bring pride to Fenris. He'll never get that fucking thing down where he can bite it. They'll never kill it. They'll never make it out of this alive.
He will not survive the night.
[Leap!]
Dice Rolled:[ 6 d10 ] 1, 3, 3, 3, 9, 10 (Success x 4 at target 3)
[Broken Hammer] (Body Tackle -- Dex+brawl vs diff 7+1(changing actions)+1(imperfect range))
Dice Rolled:[ 9 d10 ] 1, 1, 4, 4, 5, 5, 5, 7, 8 (Failure at target 9) [WP]
[Kindly One] [Reflexive to Daniel: "I'll boost you!"
R: Boost!: str + ath]
Dice Rolled:[ 10 d10 ] 1, 1, 2, 4, 5, 6, 8, 9, 9, 10 (Success x 2 at target 7)
[Broken Hammer] R2. Leap again!
Dice Rolled:[ 6 d10 ] 2, 2, 4, 5, 7, 7 (Success x 4 at target 3)
[Broken Hammer] Body Tackle, +1 for changing actions!
Dice Rolled:[ 9 d10 ] 3, 4, 4, 4, 5, 5, 6, 8, 9 (Success x 2 at target 8)
[OneSong] [Don't yank the crab, man! Don't yank the crab!]
Dice Rolled:[ 7 d10 ] 1, 1, 2, 3, 6, 7, 10 (Success x 1 at target 6)
[Broken Hammer] (Bashing Damage for slam, str+1succ)
Dice Rolled:[ 7 d10 ] 2, 5, 7, 8, 8, 9, 10 (Success x 5 at target 6)
[Broken Hammer] (stay on feet! dex+ath diff 6)
Dice Rolled:[ 8 d10 ] 1, 2, 3, 4, 4, 6, 7, 9 (Success x 2 at target 6)
[OneSong] [Crab soak!]
Dice Rolled:[ 7 d10 ] 6, 6, 6, 8, 8, 8, 10 (Success x 7 at target 6)
[Broken Hammer] R3. chomp!
Dice Rolled:[ 9 d10 ] 1, 2, 3, 6, 6, 7, 7, 8, 9 (Success x 5 at target 5)
[Broken Hammer] dam +4
Dice Rolled:[ 12 d10 ] 1, 1, 1, 2, 2, 3, 4, 4, 7, 7, 9, 9 (Success x 1 at target 6)
[OneSong] [Crab soak!]
Dice Rolled:[ 7 d10 ] 1, 2, 3, 3, 4, 4, 9 (Failure at target 6)
[Kindly One] [+8]
Dice Rolled:[ 1 d10 ] 2
[OneSong] [Crab Init +7]
Dice Rolled:[ 7 d10 ] 1, 1, 3, 9, 9, 9, 10
[Rain of Brass Petals] [8+1d10]
Dice Rolled:[ 1 d10 ] 2
[Hard Knocks] [+7]
Dice Rolled:[ 1 d10 ] 7
[Broken Hammer] 9
Dice Rolled:[ 1 d10 ] 5 (Failure at target 6)
[OneSong] [CRAB INIT I SAID +7]
Dice Rolled:[ 1 d10 ] 7
[OneSong] Order of Declare:
[Broken Hammer/Hard Knocks/Crab All at Once
Kindly One/Rain]
[Rain of Brass Petals] [WP: IWANT TO DO THINGS!]
Dice Rolled:[ 5 d10 ] 2, 2, 4, 5, 8 (Success x 1 at target 7)
[Kindly One] [1a/b/c: SLICE YOU MOTH-UH-FOCKA, WP on last slice
R: Slice!
R: Slice!]
[Rain of Brass Petals] action: Rite of Cleansing (bitch, you 'bout to be clean)
[OneSong] [Crabby crab crab keens more]
[Hard Knocks] [1a) Claw
1b) Claw
R1) Claw
R2) Claw]
[Broken Hammer] 2Rage to actions
1a Targeted bite: whatever's emitting the keening, if possible!
b
R1
R2 -- all bites.
[Broken Hammer] (WP to act!)
Dice Rolled:[ 6 d10 ] 1, 1, 3, 5, 5, 7 (Success x 1 at target 4)
[Broken Hammer] -2 dice, +2 diff!
Dice Rolled:[ 7 d10 ] 2, 2, 3, 5, 7, 7, 9 (Success x 3 at target 7)
[Broken Hammer] dam +2
Dice Rolled:[ 10 d10 ] 1, 2, 4, 4, 4, 5, 6, 6, 6, 9 (Success x 3 at target 6)
[OneSong] [Crab Soak!]
Dice Rolled:[ 7 d10 ] 2, 4, 5, 7, 8, 9, 10 (Success x 4 at target 6)
[Broken Hammer] b. -3 dice, normal diff
Dice Rolled:[ 6 d10 ] 1, 6, 6, 6, 8, 9, 10 (Success x 5 at target 5) Re-rolls: 1
[Broken Hammer] +4!
Dice Rolled:[ 12 d10 ] 2, 2, 3, 5, 5, 5, 6, 7, 8, 8, 9, 9 (Success x 6 at target 6)
[OneSong] [Crab soak for realzies now]
Dice Rolled:[ 7 d10 ] 2, 2, 2, 3, 4, 5, 6 (Success x 1 at target 6)
[Hard Knocks] Urrah whelp, are you deaf?!
The stiffening in her shoulders is visible when that rings out, and the girl is then . . . bowled into by a wall of despair. Useless, you're useless, dumb kid, always in fights, always causing trouble, skipping class failure useless dumb piece of shit they'll all die because you didn't listen you never listen why don't you listen useless urrah trash and oh, her arms and legs feel heavy.
(Please?)
Dice Rolled:[ 4 d10 ] 6, 7, 8, 9 (Success x 2 at target 8)
[Hard Knocks] 1a) Dex 3 + Crinos 1 + Brawl 3
Dice Rolled:[ 7 d10 ] 1, 3, 6, 7, 7, 7, 10 (Success x 4 at target 6)
[Hard Knocks] Same roll, -2 because teh dum.
Dice Rolled:[ 5 d10 ] 3, 5, 5, 8, 10 (Success x 2 at target 6)
[Hard Knocks] [Str 3 + Crinos 4 + Razor Claws 1 + Claw 1 + Sux 1 (Jeebus!)]
Dice Rolled:[ 10 d10 ] 1, 1, 7, 9, 9, 9, 10, 10, 10, 10 (Success x 6 at target 6)
[OneSong] [Corroded Crab soak]
Dice Rolled:[ 7 d10 ] 1, 4, 4, 7, 9, 10, 10 (Success x 3 at target 6)
[Hard Knocks] Dex 3 + Crinos 1 + Brawl 3 - 3 = 4
Dice Rolled:[ 4 d10 ] 2, 3, 6, 8 (Success x 2 at target 6)
[Hard Knocks] Damage!
Dice Rolled:[ 10 d10 ] 1, 1, 1, 2, 2, 4, 4, 6, 8, 10 (Failure at target 6)
[OneSong] [[Wave of Desolation: Broken Hammer: Gnosis Vs. his WP, thus Diff 6]]
Dice Rolled:[ 8 d10 ] 2, 2, 3, 6, 9, 10, 10, 10 (Success x 5 at target 6)
[OneSong] [[Wave of Desolation: Hard Knocks: Gnosis Vs. her WP, thus Diff 4]]
Dice Rolled:[ 8 d10 ] 1, 1, 3, 3, 3, 8, 8, 9 (Success x 1 at target 4)
[OneSong] [[Wave of Desolation: Kindly One: Gnosis Vs. her WP, thus Diff 6]]
Dice Rolled:[ 8 d10 ] 2, 2, 4, 6, 8, 9, 9, 10 (Success x 5 at target 6)
[OneSong] [[Wave of Desolation: Rain of Brass Petals: Gnosis Vs. her WP, thus Diff 5]]
Dice Rolled:[ 8 d10 ] 2, 2, 3, 3, 7, 7, 8, 8 (Success x 4 at target 5)
[OneSong] [Summary of new Diffs:
Hammer = 8
Knocks = 3
Kindly = 8
Rain = 7]
[Rain of Brass Petals] [WP: I want to aaaaact!]
Dice Rolled:[ 5 d10 ] 2, 2, 2, 3, 7 (Success x 1 at target 7)
[Kindly One] [WP!]
Dice Rolled:[ 6 d10 ] 4, 5, 5, 7, 7, 9 (Success x 1 at target 8)
[Kindly One] [1a: Slice: - 3]
Dice Rolled:[ 5 d10 ] 1, 3, 5, 8, 8 (Success x 1 at target 6)
[Kindly One] [damage: str + 2 + 1 (talen) + 0][L]
Dice Rolled:[ 10 d10 ] 1, 1, 4, 5, 5, 7, 7, 8, 9, 9 (Success x 3 at target 6)
[OneSong] [Crab soak Kindly slice!]
Dice Rolled:[ 7 d10 ] 2, 2, 2, 2, 6, 9, 10 (Success x 3 at target 6)
[Kindly One] [1b: Slice: - 4]
Dice Rolled:[ 4 d10 ] 1, 7, 7, 8 (Success x 2 at target 6)
[Kindly One] [damage: str + 2 + 1 + 1][L]
Dice Rolled:[ 11 d10 ] 1, 1, 1, 2, 3, 5, 6, 8, 9, 9, 10 (Success x 2 at target 6)
[OneSong] [Crab soak Kindly slice!]
Dice Rolled:[ 7 d10 ] 1, 2, 2, 5, 5, 6, 10 (Success x 1 at target 6)
[Kindly One] [1c: Slice: - 5 + WP]
Dice Rolled:[ 3 d10 ] 1, 7, 8 (Success x 2 at target 6) [WP]
[Kindly One] [damage: str + 2 + 1 + 1][L]
Dice Rolled:[ 11 d10 ] 1, 1, 2, 3, 4, 4, 5, 5, 7, 9, 9 (Success x 1 at target 6)
[OneSong] [Crab soak Kindly slice!]
Dice Rolled:[ 7 d10 ] 1, 2, 2, 8, 8, 8, 10 (Success x 3 at target 6)
[Rain of Brass Petals] The walls were breathing.
Everything was so close and she couldn't think and she couldn't do anything except struggle for control and beg, moan, plead with the universe to give her some kind of leeway, to make it feel as though this wasn't all worthless... she is supposed to know the spirits, failure, failure, failure all of it. Never should have changed. Never should have come, never should have let her sister come into this.
She failed them all.
Her breathing shudders, and her arm starts to shake. Whatever arrow she had knocked back and ready to fire falters, and she feels her body falter. And, she looks at her sister. She knows they protect her, she knows that they take their strength and put their bodies and their minds and their being on the line because she's too weak too useless too worthless as a theurge to truly help them.
She doesn't deserve sisters like them,, and now? Now they're all going to die.
Alethea Adamidas is...
She is...
She's...
She is not going to be a liability. Not to her sisters. Not to her friends, not to those that she has sworn to protect. The Fury lets out a low, mournful cry, but it turns to something vicious, filled with agony and ire. She is a Black Fury, they were given coats of ebony so their enemies would know fear. She gritted her teeth, and the Fury howled a sound of woeful defiance.
She was hanging by a thread, and though it felt hopeless for her, though she knew she was worthless, she was hopeless, she was useless, she would not let her sister down. She would not disappoint her, nor Pegasus.
She might have been a shitty archer, and an ineffective theurge, but she was the only one they had.
That was worth something, right?
[Rite of Cleansing!]
Dice Rolled:[ 7 d10 ] 1, 3, 4, 4, 7, 9, 10 (Success x 2 at target 7)
[OneSong] [Corroded Crab Resists the Cleansing!]
Dice Rolled:[ 5 d10 ] 1, 3, 6, 8, 10 (Success x 1 at target 7)
[Hard Knocks] I. am. not. a. failure. I am scarred for my success. I am hideous for the Nation that bore me. I. will. win.
Maggots. Death. Failure (I will not. be. a . . .) and certain destruction and the walls are breathing bleeding space is shrinking death is coming they can't (I will!) win and never doing what's right never knowing what's right.
But next to her, Rain of Brass Petals keens, sings to the air around them. Kindly One's swords snick and slash, and Broken Hammer's teeth snap into glowing ichor, into steel carapace. They are together. They are a team, they are strong. They are warriors, they are just, and they. will. triumph.
Dice Rolled:[ 4 d10 ] 3, 6, 7, 10 (Success x 4 at target 3)
[OneSong] The Theurge struggles forward, weaves past the other warriors as they circle and attack the keening foe, and with an outstretched willow branch she begins to move as fast as she can about the crab, tracing a path with her words and will, feeing her focus and determination despite the pain and abject misery she is subjected to, that keening hellish sound.
She dances, weaves a path, and slowly, her might, her power, begins to exert itself, no matter how tenuously over the spirit.
The corrosion on its carapace begins to lighten, the sickly green color of its crown begins to lighten to a pale, sapphire burn. The crushed carapace, the grevious damage even takes on a brighter hue, a clearner metallic burnish.
With her one powerful circle of the crab, she robs it of its corruption, its foulness, such that when she reaches where she started, they all face a now gleaming, chrome colored arachnied, no longer crab shaped but more geometric, still spider legged but faceted now, the crown an ordered array of spindles that glow electric blue.
It takes stock of them.
Emergency protocal 1033A7 it intones in a powerful, penetrating voice, the keening having ceased. Requesting aid from local Geomid Centers, calling Hunter Spiders. Emegency protocol 1033A7, requesting aid from local Geomid centers, calling Hunter Spiders...
It's on repeat. What was used moments ago to tear their minds apart is now being used for its proper function--to broadcast, into the city. No longer a devastating keen, its message now seems instead to sink into the Pattern Web. And how far it might extend?
Time will surely tell.
[Broken Hammer] Like Sisyphus's stone, his despair grows tenfold for each time he manages to lift it. Broken Hammer can barely summon the will to resist at all, let alone beat it back. Broken Hammer would like nothing more than to lie down, put his chin on his paws, and wait for the inevitable.
The elders say the world will end in a rain of ashes regardless of what they might do. There is no salvation. There is only the glory of a good death, but really:
who the fuck cares?
Broken Hammer is sinking to his haunches when -- just like that -- the crippling haze of despair lifts. He blinks, bewildered and dazed, as the spider begins to trumpet its SOS. His ears prick. His hackles go back up. He whines uncertainly; looks to the others to take his cue from them.
[bump his R1 down to after the others!]
[Hard Knocks] I. am. not. a. failure. I am scarred for my success. I am hideous for the Nation that bore me. I. will. win.
Maggots. Death. Failure (I will not. be. a . . .) and certain destruction and the walls are breathing bleeding space is shrinking death is coming they can't (I will!) win and never doing what's right never knowing what's right.
But next to her, Rain of Brass Petals keens, sings to the air around them. Kindly One's swords snick and slash, and Broken Hammer's teeth snap into glowing ichor, into steel carapace. They are together. They are a team, they are strong. They are warriors, they are just, and they. will. triumph.
And then, the keening stops. The crushing weight of defeat lifts (oh, but does it really? What if the beast had been right, its assessment true, what if what if whatif) and with all the effort she can muster, Hard Knocks drives her claws into that hateful crown and rakes through.
[Dex 3 + Crinos 1 + Brawl 3 + WP (down to 1WP)]
Dice Rolled:[ 7 d10 ] 2, 4, 4, 5, 6, 8, 10 (Success x 4 at target 6) [WP]
[Hard Knocks] [Strength 3 + Crinos 4 + Razor 1 + Claw 1 + Sux 3]
Dice Rolled:[ 12 d10 ] 1, 3, 3, 4, 4, 4, 4, 6, 7, 9, 9, 10 (Success x 4 at target 6)
[OneSong] [Clever, clean crab soaks!]
Dice Rolled:[ 7 d10 ] 1, 2, 2, 3, 5, 7, 8 (Success x 1 at target 6)
[Hard Knocks] [hold R2 for possible geomid incursion]
[Kindly One] Alek slashes ineffectively at the crab-like creature as Adam performs the cleansing rite. The corruption lifts, and the crushing waves of despair cease. The effects remain, especially after such a futile display as the sword slashes Alek delivered. She's weak without Irene. She's not strong enough to protect Adam. She's failed her sister's as alpha to their pack, and as a Mother of the tribe.
She tries to shake it off. It doesn't matter, in the end. Fighting is what they were born to do. Destroying corrupted Weaver constructs is just one of the things they have to do, part of their job. If nothing else, Alek will go down fighting, spending every last bit of her will railing against this thing.
[R1: Slice]
Dice Rolled:[ 8 d10 ] 1, 1, 4, 4, 6, 8, 8, 9 (Success x 2 at target 6)
[Kindly One] [damage: str + 2 + 1 + 1][L]
Dice Rolled:[ 11 d10 ] 1, 1, 3, 3, 4, 8, 9, 10, 10, 10, 10 (Success x 4 at target 6)
[OneSong] [Clean Crab soak! Could be bad if it doesn't!]
Dice Rolled:[ 7 d10 ] 2, 2, 5, 6, 9, 9, 10 (Success x 4 at target 6)
[Broken Hammer] As the others lunge for the spider, Broken Hammer falls in with them, snapping his teeth at the nearest limb.
Dice Rolled:[ 9 d10 ] 1, 1, 1, 3, 4, 6, 7, 7, 8, 10, 10 (Success x 3 at target 5) Re-rolls: 2
[Broken Hammer] 2
Dice Rolled:[ 10 d10 ] 1, 1, 2, 3, 4, 4, 7, 8, 9, 10 (Success x 2 at target 6)
[OneSong] [Clean Crab Soak!]
[OneSong] [Clean Crab Soak!]
Dice Rolled:[ 7 d10 ] 2, 3, 4, 5, 5, 7, 8 (Success x 2 at target 6)
[Broken Hammer] R2 - same!
Dice Rolled:[ 9 d10 ] 1, 3, 3, 5, 6, 8, 8, 8, 9 (Success x 5 at target 5)
[Broken Hammer]
Dice Rolled:[ 12 d10 ] 1, 3, 3, 4, 4, 7, 7, 9, 9, 9, 9, 10 (Success x 6 at target 6)
[OneSong] [Ouchies.]
Dice Rolled:[ 7 d10 ] 3, 4, 5, 5, 6, 7, 8 (Success x 3 at target 6)
[Hard Knocks] Claw, +1 diff
Dice Rolled:[ 7 d10 ] 4, 4, 5, 5, 6, 7, 8 (Success x 2 at target 7)
[Hard Knocks] Damage!
Dice Rolled:[ 10 d10 ] 1, 2, 2, 3, 7, 7, 7, 10, 10, 10 (Success x 5 at target 6)
[OneSong] [Crabbrac soaksskaos]
Dice Rolled:[ 7 d10 ] 1, 3, 5, 6, 8, 8, 10 (Success x 3 at target 6)
[OneSong] A moment, a pause, a break in their ferocity as its voice bleeds forth into the air, audible and probably more, probably working on ranges that they can't even detect. Its voice echoes through the canyons about them, into the sky, sinks into the earth, and then with snarls and fury they fall upon it, claws and talons and fangs and rage, shredding and gauging and gutting and ripping.
Emergency protocal 103...3A7, it says, voice becoming distorted as they gut the thing. Urgently... urgent...urrrge...ennnt.....
And then Hard Knocks digs her claw deep into its corpus, and with a shower of blue sparks, the crab twitches, spasms, and the lights on its spindles sputter and go out.
Only the final echoes of its call ring out, growing weaker and distant, till its only heard as a memory in each of their minds.
Emegency protocol 1033A7. Requesting aid from local Geomid centers, calling Hunter Spiders.
[Rain of Brass Petals] All there is now, is silence.
It echoes in her brain, and she looks at her companions. She inspects them for damages, she inspects them for problems, she stops, and-
"Move."
She didn't know how many hunter spiders would be necessary to end them, but she knew that the Namer would send many. Would keep sending them in relentless force. They did not need to be sitting ducks.
Not now.
[Broken Hammer] It's not triumph that sparks in Broken Hammer's eyes but uncertainty. His tail is not held saber-curved and high; it's very nearly tucked. His ears are still back.
Rain of Brass Petals does not need to speak twice. The Forseti wheels on his haunches, drops into lupus form, and stretches his lean frame into a flatout run beside the Fury.
"I am not sure," he pants to his makeshift warpack, paws hitting umbral dirt, "that was the right thing to do. The Weaver is no friend to Gaia, but nor is it Wyrm, and we are not Litany-bound to destroy it. Its taint was cleansed. We have no indication that it would have harmed us further. It was calling in self-defense when we tore it to shreds. Now I fear the vengeance of its fellows. I fear more than such vengeance would be just."
[Broken Hammer] (I fear more THAT...)
[Hard Knocks] "We could take 'em . . ."
Hard Knocks is overconfident. Its also her moon, and . . . well. But no. There would be many, and they would be fierce, and calcificaton isn't that interesting as a part of science classes and doesn't sound fun at all. And Broken Hammer's thoughts make the decision for her. Killing the thing when it had been tainted was one thing, destroying it after it had been cleansed was another entirely. It's enough to bring that voice ringing back into her head doesn't do what's right never knows what's right just acts impulsive doesn't think, and a whine to her throat. But she, too, wheels to get away from the dead spider-construct-thing. And, as before, running is a joy, and it shows.
[Kindly One] Alek doesn't waste any time, either. As Annie sinks her claws into the Weaver creature's body, the Philodox moves to retrieve her lost sword. It and its sister are returned to her wrists. Her fur is too dark to show the tattoos. Like the Forseti, she shifts down to Lupus and runs with her sister.
She doesn't speak her agreement with the Forseti, but it's true. Now that the signal has been severed, something would be coming to investigate. Who knows how many Hunters would be sent to track them down?
"Brave words, Full-Moon." It's all she says to them.
[Rain of Brass Petals] her movements are imidiate, and they are born of what she feels is right. The theurge is fast. Very fast, though of all of them she seems to be the one who is the most tired. Broken Hammer is unsure if they did the right thing in killing the weaverling, but she does not comment. Not yet.
Instead, the theurge runs with the makeshift warpack.
[Hard Knocks] "'Course they are." It's with a grin, shot to her companions. "On account of, like, we're awesome. Fuckin' sweet." And that, it seems, is that.
[Broken Hammer] Broken Hammer snaps irritably at Hard Knocks, but otherwise ignores her boasts and enthusiasm. His stride is long and swift, born more of pure physical potential than any athletic training.
"We cannot return to the Caern or our packs. Not yet. We need to get across the Gauntlet as soon as it is safe, and then we must part ways and keep away from our dear ones until we are certain we are not being hunted. Else the danger is too great."
[OneSong] [OK guys: fall out from this scene: consider yourselves marked by the Weaver to a small degree for the duration of Feb. This means that Weaver spirits take note of you, and if you stray close to any Weaver strongholds, they may come and try and grab you. Practically speaking, do not linger in the Umbra close to Weaver activity, but no need to ST anything unless you actively want trouble. It's as if they've gone to a 3 out of 10 on the Weaver wanted list for the month of Feb. Any questions?]
to Broken Hammer, Hard Knocks, Kindly One, Rain of Brass Petals
[Kindly One] [nope!]
to Broken Hammer, Hard Knocks, OneSong, Rain of Brass Petals
[Broken Hammer] [aye-aye, cap'n! thanks for the STing!]
[Hard Knocks] ((None here!))
to Broken Hammer, Kindly One, OneSong, Rain of Brass Petals
[OneSong] [My pleasure! Thanks for taking part. This was an experiment for future SL ideas of mine. Wanted to test certain theories. *grins and logs off*]
to Broken Hammer, Hard Knocks, Kindly One, Rain of Brass Petals
[Rain of Brass Petals] ((That was AWESOME PHIL! *hugs!*))
static.
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